Fact: Terry Crews’ addition to any video game raises its visual beauty by 147%.
Further evidence of this surfaced in a High Snobiety interview that included a screencap of him in Crackdown 3. So for those still licking their wounds over him not being the voice of Overwatch‘s newest character Doomfist, never fear. Terry’s beautifully rendered, hyper-realistic muscles are here to hold you:
An impressive in-game shot, Xbox marketing representative Nicole Fawcette confirmed on Twitter that it came from Crackdown 3‘s opening cinematic. We reached out to the developer’s representatives, who confirmed that the image is, “a representation of how he will look in pre-rendered cutscenes.” It’s not as impressive as if it were in-game renders and not just reserved for glossy cinematics, but Crews is still undeniably impeccable-looking.
The image of Crews as Commanding Agent Isaiah Jaxon is bafflingly close to his live-action appearance in the game’s E3 trailer. So while that had everyone making jokes about the game’s sick graphix, who’s laughing now?
Terry. Terry’s laughing now, with that trademark boisterous charm of his.
The distinction is important because some fans have criticized the graphical quality of Crackdown during gameplay. Two days prior to the release of this pre-rendered shot, Xbox released another, much less realistic-looking Crews more inline with the cel-shaded style we’ve come to expect of Crackdown 3.
But it’s hard to fault the game for not allocating all of its rendering resources to Crews’ muscles during gameplay. As a title focused on giving players an entirely destructible city environment to wreak havoc on, your system’s CPUs will be busy enough as it is.
However, it is rumored that the addition of Crews to any TV, whether via digital render or on Brooklyn-Nine-Nine, can defy the possibilities of current technology by automatically raising screen quality to MegaUltra Triple HD 401K. That may or may not be made up.
Jokes aside, Crews is more than just a literal adonis. He’s also got a heart of nerdy gold.
Here’s just a snippet from his High Snobiety interview on how he teamed up with the Crackdown 3 team:
I always wanted to be a part of a video game, because ofhow far back I go with games. I was 13 years old taking my quarter to the arcade playing Defender, Asteroids, and the game that changed my life was Dragons Lair …
And then when I saw how great gaming is getting I said, Man, this is next level. I want to be the actor that you can play, that you can be in one. Id heard about Crackdown through some people at Microsoft, and we were just talking about doing like an ad campaign, to pump the game up, and I came in and Im like, you know what, I want to do more than the ad. I want to be in it …
A match made in true heaven.
Honestly, we’re stoked to celebrate Crews in any virtual form, regardless of whether or not he looks as perfect in-game as he does IRL.
Keep an eye out for Crackdown 3‘s Comic-Con panel tomorrow, July 22, where Crews will be in attendance. Microsoft has promised to reveal more about his playable character, as well as additional first looks at his in-game look.